A quiet morning in New York – well, as quiet as they get – is interrupted as the Soviets decide to invade. For years they’ve slowly been eating up more and more of the world, and have been sitting quietly on the borders, waiting for an opportunity to show itself. In other words, Freedom Fighters (2003) is an exploration of what could have happened if the Cold War hadn’t been fairly balanced. The game was crafted by IO Interactive, who are otherwise most famous for their Hitman series, and infamous for their Kane & Lynch series. Curiously, the developers had actually intended that the game was to take place in Russia during an American invasion, but this move was blocked by the distributor and, oddly, Wal-Mart.

 And the missions you were sent on weren’t just a list of objectives that you had to follow point-by-point. You were given a choice in which missions you wished to go on first, all of which lead to a major plot-driven mission at the end. But the order you did these missions impacted how the rest played out. For example, destroying a helipad in one made sure you didn’t have to encounter any gunships in another. Admittedly, the choices couldn’t exactly be said to be that impactful or deep, but at least they gave you the illusion of choice. You felt like you were an active member of the resistance, not just someone who happened to know how to fire a gun without killing yourself. Most importantly, the missions felt realistic in their structure. There were very few that involved heading in, guns blazing and killing everything in sight, even though that was usually what happened. Instead you went on missions to disrupt communications, raid supplies, rescue captives etc., and you worked like a true guerilla army, making surgical strikes, and then retreating back to the sewers.

And that’s the major challenge a sequel to Freedom Fighters would face. How could they retain the guerrilla feel if it would end in open warfare with the Soviet Union? That would nearly require them to discard all that made Freedom Fighters such an excellent game. Maybe that’s why there hasn’t been a sequel yet. Nobody knows how to continue the story without risking mediocrity.




Minimum System Requirements

-System: PIII 733 or equivalent
-RAM:128 MB RAM
-CD-ROM: 4X CD-ROM
-Video Memory: 32 MB VRAM
-Hard Drive Space: 650 MB
-DirectX: DirectX v8.1



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