A quiet morning in New York – well, as quiet as they get – is
interrupted as the Soviets decide to invade. For years they’ve slowly
been eating up more and more of the world, and have been sitting quietly
on the borders, waiting for an opportunity to show itself. In other
words, Freedom Fighters (2003) is an exploration of what could have
happened if the Cold War hadn’t been fairly balanced. The game was
crafted by IO Interactive, who are otherwise most famous for their
Hitman series, and infamous for their Kane & Lynch series.
Curiously, the developers had actually intended that the game was to
take place in Russia during an American invasion, but this move was
blocked by the distributor and, oddly, Wal-Mart.
And the missions you were sent on weren’t just a list of objectives that
you had to follow point-by-point. You were given a choice in which
missions you wished to go on first, all of which lead to a major
plot-driven mission at the end. But the order you did these missions
impacted how the rest played out. For example, destroying a helipad in
one made sure you didn’t have to encounter any gunships in another.
Admittedly, the choices couldn’t exactly be said to be that impactful or
deep, but at least they gave you the illusion of choice. You felt like
you were an active member of the resistance, not just someone who
happened to know how to fire a gun without killing yourself. Most
importantly, the missions felt realistic in their structure. There were
very few that involved heading in, guns blazing and killing everything
in sight, even though that was usually what happened. Instead you went
on missions to disrupt communications, raid supplies, rescue captives
etc., and you worked like a true guerilla army, making surgical strikes,
and then retreating back to the sewers.
And that’s the major challenge a sequel to Freedom Fighters would face.
How could they retain the guerrilla feel if it would end in open warfare
with the Soviet Union? That would nearly require them to discard all
that made Freedom Fighters such an excellent game. Maybe that’s why
there hasn’t been a sequel yet. Nobody knows how to continue the story
without risking mediocrity.
Minimum System Requirements
-RAM:128 MB RAM
-CD-ROM: 4X CD-ROM
-Video Memory: 32 MB VRAM
-Hard Drive Space: 650 MB
-DirectX: DirectX v8.1
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